![]() He estimates that the chess game, for example, is "about 70 percent complete" already, and the 3D-printing demo isn't far from completion, either. Gribetz informed us that the majority of the demos seen in the video (above) would be functional by the end of the year. yet.īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. It looks great in a produced demo, but those types of experiences aren't computing reality. ![]() To accomplish those goals, Meta enlisted the services of Jayse Hanson (the man who designed Iron Man's HUD) and Professor Steve Feiner (a pioneer in augmented reality and 3D user interfaces) to help with designing Meta's UI. The software aims to be both functionally efficient and pretty. From 3D virtual chess matches to sculpting a vase in thin air and tossing it into a 3D printer for construction, the video showcases a futuristic computing environment that lets users interact with both digital constructs and real-world objects seamlessly and intuitively. The company's latest video shows demos of its glasses performing numerous tasks enabled by a three-dimensional, natural UI. Mann's custom-built EyeTap headsets have been mediating his own reality for years, and he joined Meta to help bring the technology to others.īoth Lo and CEO Meron Gribetz know that the tech landscape is littered with vaporware that once promised functionality its makers couldn't deliver, but Meta's determined that its technology won't fall into that trap. For example, a mediated reality system could serve like a sort of real-world ad-blocking system, removing ugly ads or unwanted billboards from view. ![]() The difference? Augmented reality adds things to your field of view, while mediated reality can add what you want to see and remove that which you don't. You see, the professor isn't a proponent of just augmented reality he prefers mediated reality. Mann's influence shows not only in its technology, but also in the terminology Meta uses. The magic of Meta doesn't lie in its looks, however. As opposed to the prototype you see in the image above, renders of the commercial device look like a cross between ski goggles and a pair of Oakleys. You can pre-order one for $667.00 on Meta's website, with deliveries set to begin in November. The Kinect-stuck-atop-a-pair-of-Rec Specs look is only temporary however, as Meta is finally ready to start taking orders for its first production headset, the Meta.01. The latest prototype hardware has morphed into a slightly more integrated design, but it still has the boxy and rough appearance of a 3D-printed prototype. Naturally, the company's made some improvements in the interim. We saw a prototype mediated reality headset from Meta a couple months ago, where we witnessed some rudimentary demos: typing in thin air and grabbing and moving digital objects with our hands. It wants to augment your reality, and, in fact, mediate it. Meta's idea is to meld the real and the digital together in a fully functional computing environment. As an instructor, Mann requires tangible results on a regular basis from his students' projects, and now, with Lo as CTO and Mann as chief scientist, Meta's operating with the same ethos as it develops augmented mediated reality headsets. Lo spent a decade under the tutelage of Professor Steve Mann (known to many as the father of wearable computing), and is one of the few to make it through Mann's Ph.D. "Demo or die." That's the unofficial motto of Meta and it's a bedrock principle espoused by Raymond Lo, the company's CTO.
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